Ronin Ricochet: A Game made in 48 hours with the theme "Only One":

This was a fun challenge to make; something that was part puzzle and part action game. As the player, you can only decide the initial direction your little samurai moves as he bounces off walls and assassinates his targets!

I started working on procedurally generated levels so that you could play forever but ran out of time!

The procedural level system works as follows (never made it in game):

  1. Obstacles to bounce off (lime green) are randomly placed throughout the level.

  2. The player is given a random rotation and his potential path is calculated. This angle becomes the solution to the level.

  3. Enemies are placed on random segments of that path.

  4. When the level is show to the player the player’s angle is returned to zero so the solution angle is hidden.

This guarantees a solution for each procedurally generated level!

If I ever picked up this prototype again, I would finish the procedural generation and release it for mobile as a casual endless arcade game you could play with one finger.

Technology Used:

  • Unity Game Engine 🎮

  • Blender ✨

  • C# ⌨

  • Gimp (GNU) 🎨

  • Tears 💧

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Shooting Dice: A Game made in 48 hours with the theme "Rolling the Dice"

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The Last Dance: A Game made in 48 hours with the theme "Out of Control"